Game-based learning is rapidly transforming the educational landscape by providing engaging supplementary tools to students around the world. A problem area where game-based learning has not been empirically studied is the subject of additive color theory. Can a puzzle video game increase players’ knowledge of additive color theory? This paper describes how a puzzle game can be designed in...
This article presents a case study conducted in the metropolis of Brest, France in 2022, designed to support public policy decision-making by integrating the knowledge and needs of citizens during the different stages of a night-time urban planning project, around the notion of synchronization of the city's rhythms. It presents three innovations: (1) Actors: coordination of public and private...
Explicit evaluation methods and suppression techniques for reflected glare have not been clarified in museum lighting. The purpose of this study is to elucidate the occurrence mechanism of reflected glare and to make use of its knowledge for future exhibitions in museums. In this paper, for the first step, we focused on the several factors, which were assumed to have an influence on the...
This study aims to verify the relationship between the spatial brightness evaluation and average luminance on a moving gaze point tracking by targeting offices with different luminance distributions. Subjects wearing eye-tracking devices evaluate the spatial brightness of the various light environments displayed on a large screen display. In the results, the tendency for gazing at the window...
Although lighting is a theme usually loved by architects, there are few studies about appropriate pedagogical strategies focusing on its teaching in architectural undergraduate courses. This subject rarely is present in conferences, symposia, and similar events regarding architectural education. Due to historical mistakes, lighting education is often conducted in such courses with no link to...
Researchers and designers use the words “artificial” or “electric” to describe lighting products, design, or research related practices, and there appear to be differing opinions about which is the more appropriate term. Generally, there are challenges with a common use of language and vocabulary in interdisciplinary research and this might be also valid for design and research in lighting...
This paper presents the results of ‘Light4Health’ (L4H), a three-year EU Erasmus+ Strategic Partnership grant project (2019-2021), which investigated, systematized and taught health-related research on the impact of natural and artificial light on human health and well-being relevant to indoor lighting design. The objective was to re-think evidence-based lighting design approaches for...